Super Smash Flash (series)
SSF logos
Developer(s) McLeodGaming
Publisher(s) Cleod9 Productions
Designer(s) Greg McLeod (a.k.a. Cleod9)
Genre(s) Fighting game
Mode(s) Single-player, Multiplayer
Platform(s) Computer
Media Online flash game

The Super Smash Flash series is a very popular, unofficial Flash game series notable for using characters from outside of the Super Smash Bros. series, as well as "fan entries".

Super Smash Flash

The first game in the series is Super Smash Flash, also known as SSF, and was released on August 21, 2006. It is based on Super Smash Bros. Melee.


Super Smash Flash's gameplay is very similar to the official Super Smash Bros. games. Unlike most traditional 2D fighting games, each character's health is measured by a damage percentage counter, and as the character is attacked, damage is accumulated and the percentage value increases. The higher the percentage, the further the character gets launched when attacked, so the easier it is for them to be KOd by being hit off the stage.

The arrow keys (or W, A, S and D for a second player) are used to move the character around and crouch. The O and P keys (or G and F for a second player) are used to jump and attack, respectively. Pressing a movement button and the attack button together will initiate a special attack, much like Melee's B button attacks.

Matches can be played in either Time mode, Stock mode, or a combination of the two. In Time mode, each player receives a point when they KO an opponent, and loses a point if they are KOd or self-destruct. At the end of the designated time limit, the player with the most points wins. In Stock mode, each player is given a chosen amount of lives, and every time they are KOd or self-destruct, they lose a life. When a player loses all their lives, they are out of the game, and the match's conclusion is reached when there is only one player left standing. In the Classic and Adventure modes, every level has both a time limit and a chosen amount of lives; if the player does not KO the opponent before time runs out, they lose a life and have to restart the level. Both modes can also be selected in the game's Melee mode, but if a winner is not decided when the time runs out, the player with the highest number of lives left is declared the winner. There is no equivalent of the Coin mode and Bonus mode from Super Smash Bros. Melee.

The game is very similar to Melee, but most game mechanics are missing, and all characters are lightweight and somewhat hard to control. In addition, most characters lack recovery methods other than jumping. However, in a select few situations button inputs can be made before a character floats to his or her death, which will make the character "teleport" back onto the stage. The camera in Super Smash Flash will only follow player 1, making multiplayer gameplay disadvantageous for player 2.

Most stages are based on actual Melee stages and have simplistic platforms and features. Super Smash Flash contains several game modes from Super Smash Bros. Melee game modes such as Classic, Adventure, All-Star, Target Test, Multi-Man Melee, and the multiplayer Melee.

Many of the characters in the Super Smash Flash games are sprite versions of those in Super Smash Bros. Melee, but there are also several characters from third-party developers. Some characters come from media other than video games, such as comics, anime, TV shows, and movies.

Super Smash Flash 2

The sequel, Super Smash Flash 2, also known as SSF2, is based on Super Smash Bros. Brawl and was scheduled for release in 2008. However, multiple reasons have caused the game to be delayed indefinitely, and no real release date has been revealed yet. A demo is available for play on the McLeodGaming website, and is currently in Version 0.9. The game will feature enhanced sprites, graphics, running speed and AI. On the gameplay side, it will work a lot like Brawl, with features like Final Smashes.


The following explanation is based on the gameplay of the current demo:

The gameplay is now more similar to the official games, particularly to Brawl. Character's health is still measured by a damage percentage counter. There is also a menu to customize the controls and a camera that zooms in and out to fit all the characters on the screen.

The controls are more different than it's predecessor. Now, for default, the controls are switched. The W, A, S and D keys now work for Player 1, while the arrow keys are used by Player 2. These keys are used to move the character around, jump and crouch. However the O and P keys still remain in the P-1 possession using: O key for special attacks (or activate a Final Smash), P key for standard attacks, I key for shield and 1 key for taunt; while for P-2 uses Numpad 1 for special attacks (or activated Final Smash), Numpad 2 for standard attacks, Numpad 3 for shield and Numpad 4 for taunt.

The Time mode and Stock mode also returned with the same mechanism of the previous game; also, although not confirmed by the moment, exists the possibility that other modes such as the ones seen in Special Brawl, could make an appearance.

Like the characters, more stages are featured. SSF2 includes stages from the 3 original Super Smash Bros. installments, and new custom stages as well. Many other new game modes are featured including the previous ones. Also it has an Adventure Mode with a similar style to the The Subspace Emissary entitled The Flash Of Shadows.

The game features more characters than its predecessor, with a total of 47 playable characters each one with special, normal attacks and a unique and different Final Smash,[1] However a new feature allows the player to download any other character (besides the original 47), known as expansion characters (with complete movesets), into the game, which enlarges the possibilities and combinations of new characters. Trivia 1.There Will be a version 1.0 soon beyond. 2. It is revealed that there is no unlockable characters in 0.9 3. The Following new characters in 0.9 is Samus,Zelda,Bomberman, and Meta Knight.



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