Super Smash Bros. Fanon
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Siren Head is a fictional monster created in 2018 by the Canadian horror artist known as Trevor Henderson. He is an incredibly tall, mysterious humanoid abomination with a heavily emaciated appearance, near-skeletal frame covered in dried, mummified flesh and a pair of sirens attached above his body, which serve as his head.

Entrance[]

Siren Head appears into the stage, standing still while he's emanating strange noises and mysterious black smoke surrounding him.

Moveset[]

Standard Moves[]

  • Neutral Attack: Siren Head delivers a forward claw attack.
  • Neutral Attack (3 times): Siren Head delivers a forward claw attack, then proceeds to slam the ground with his extended arm.
  • Forward Tilt: Siren Head performs a sideway slice with elongated bladed arm.
  • Up Tilt: Siren Head extends his elongated arm upward to punch the opponent above him.
  • Down Tilt: Siren Head performs a downward kick in front of him with his legs.
  • Dash: Siren Head charges forward while screeching lightly, then lunge forward to bite the opponent quickly with his teeth.
  • Forward Smash: Siren Head whips forward with his long-range elongated barbed arms. Opponents hit by this attack will be wrapped in vines.
  • Up Smash  Siren Head twitches rapidly, before proceeds to extend his neck longer and raising his metallic pole head upwards to impale the opponent above him with its spike.
  • Down Smash: Siren Head crouches downward, before spinning around in 360 degrees with his arms extended on both sides.
  • Neutral Aerial: Siren Head rolls around in the air with both of his arms extended.
  • Forward Aerial: Siren Head screeches as he extends his neck before stabbing the opponent forward with his tongue.
  • Back Aerial: Siren Head screeches as he slashes his arm at the opponent behind him quickly.
  • Up Aerial: Siren Head screeches as he quickly lashes both of his elongated arms out which extend upwards.
  • Down Aerial: Siren Head screeches as he rotates downward then proceed to stomp downward with both of his legs.
  • Grab: Siren Head fires his extended tongue out of his head forward to latch and strangle the opponent, pulling them towards him.
  • Pummel: Siren Head grabs the opponent closest to him, then let out a downward punch to the opponent with fist.
  • Forward Throw: Siren Head pushes the opponent away with both of his extended arms, then performs a forward kick.
  • Back Throw: Siren Head spins around while grabbing the opponent in his hand, then throws them backwards.
  • Up Throw: Siren Head hurls the opponent upward with both of his arms.
  • Down Throw: Siren Head crush the opponent downward, then stomps the opponent in the ground with his feet.

Special Moves[]

Neutral Special - Otherworldly Transmissions[]

Siren Head shoots out several radio wave projectiles from his head, which are called transmissions, forward at a slight arc. The transmissions released by Siren Head are randomized and each type of transmission has different effects and functions. The longer the Siren Head charges up the neutral special, the higher damage and the reach of the transmission. There are 6 different transmissions that the Siren Head could release:

  • Transmission 1 - The strongest transmission, this radio wave projectile deals the most damage and upon hitting an opponent, it will explode into a supersonic blast and release splash damage effects that will damage nearby opponents.
  • Transmission 2 - The Siren Head releases three radio wave projectiles at once which all hit in different spread out ranges and will vanish once hitting an opponent to deal damage or the ground, but cover lots of ground.
  • Transmission 3 - The Siren Head emits a distorted blaring siren four times, then four radio wave projectiles begin to circle around Siren Head. These radio wave projectiles act as homing attacks, as once Siren Head is close to an opponent, the radio wave projectiles will immediately seek out a target and try to shoot into them to inflict some damage.
  • Transmission 4 - The longest length-wise radio wave projectile, but any opponents that were hit by this radio wave projectile will be inflicted with a poison status effect with strange black smoke surrounding them, where they will gradually take damage over time and over the course of nearly 6 seconds. The poison effect inflicted reduce all healing and resistance effects.
  • Transmission 5 - The Siren Head releases two radio wave projectiles at once, which flies forward a few feet before boomeranging back towards the Siren Head. This transmission then will travel backward until it vanishes after hitting an opponent, wall, or goes offstage.
  • Transmission 6 - The Siren Head releases a radio wave projectile that broadcasts a radio jamming signal upon hitting the opponent, which automatically causes the opponent’s health bars to disappear for a short amount of time.

Side Special - Otherworldly Shriek[]

Siren Head lunges forward and proceeds to release a shriek with his mouth open widely, which pushes away nearby opponents and destroys projectiles. Opponents caught by the shriek will be stunned temporarily. Afterwards, the Siren Head quickly delivers a barrage of slashing attacks that deals moderate amounts of damage and knockback.

Up Special - Otherworldly Grapple[]

Siren Head shoots a long tendril from his arm skywards. If an opponent gets caught by his tendril, they will be pulled towards Siren Head’s location and thrown into the air. If the tendrils latch on surfaces, it will automatically pull the Siren Head towards the location of the surface.

Down Special - Otherworldly Ambush[]

Siren Head will immediately crouch on the ground, before disappearing and turning himself near-invisible to blend in with the surroundings, but unable to attack or move. If the opponent manages to attack him while he is in this state, the Siren Head appears and proceeds to strike the opponent back by strangling them in the neck with his hands towards him while roaring at them, draining their health significantly, and throwing them right away to the ground.

Final Smash - Otherworldly Nightmare[]

Siren Head teleports his opponents to an incredibly dark forest. Afterward, the Siren Head grows extremely tall, to the point of being rather gigantic, and he immediately releases a very powerful transmission that prevents the opponents from attacking him while also causing a “glitchy” white static interference to appear all over the screen. The gigantic form of Siren Head can also perform a much powerful claw attack with his elongated arm that extends forward, which has a significantly higher reach alongside high damage and knockback, but slower attacking speed.

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