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Bantia is a country located to the west of the Centeral Contenent of Robotropolis, consisting of a larger mainland and collection of small islands. Although smaller than Robotropolis, Bantia boasts a number of mage guilds, and many powerful mages. A Magic Council governs the land like Fiore.

Government[]

The Government of Bantia is a Constitutional Democracy which is run by A Magic Council like the one in Fiore, Natsu's homeland in Earth Land. The Monarchy is a Kingdom which is a Royal Family they help run the Parlament of the country to approve the desicions of the Magic Council in charge. Accoriding to The Royal Family the council wanted to have desicions to prevent them from ending up like Fiore after hearing Natsu's backstory.

Before it was an Millitary Empire ruled by an Emperor before the Corruption of the Emperor by Prime Minister Roogoo.

Citizens[]

Prime Ministers[]

Name Rank Status
Roogoo Yomandus Prime Minister  Deceased
Name Rank Status
Reho Emperor Deceased

Imperial Family[]

Magic council[]

Name Rank Status
Zephir Odinshire Head Cahirman Alive
Payla Morsetty Chairmen Alive
Yog Longshaw Chairmen Alive
Hanna Andrews Head of Administration Alive
Quin Pintken Head of Reconmendance Alive
Isa Wondril Recon Agent Defected
Greg Artano Head of Millitary Alive

Royal Family[]

Name Rank Status
King Lucius King Alive
Queen Lucia Queen Alive
Crown Prince Lucius II Crown Prince Alive
Crown Princess Myra Wife of the Crown Prince (Crown Princess) Alive
Prince Rodon Prince Defected to Parthevia Empire
Princess Sayla Princess Alive
Prince Khan Prince Alive
Prince Koba Prince Alive
Prince Lucius III Prince Alive
Princess Kriba Princess Alive

Military[]

Locations[]

  • Lowindell - The Capital of Bantia, located on the south east coast of an inlet, is where the Royal Family of Bantia reside. As such, the city is also very rich place where most of the nobility of Bantia live, and as well as every big company in the country is based. Several high end schools and shops are also located here, making it a central tourist destination for anyone visiting the country. The proximity to the beaches also make outskirts of the city seem like one giant resort. The Bantia branch of the Magic Counsel is also located next to Bantia’s central military posting, and shares the training grounds with them.
  • Merow City - A small trading port located on the southernmost tip of the Bantia mainland. Goods from the southern islands often come in by boat to be traded, making Merow City one of the most successful ports on Bantia’s mainland. The famous Harbors café can also be found here, being notorious around the country for selling its high quality baked goods at a rather reasonable price. Another major aspect of the city is that the mage guild Blazing Soul is located on the outskirts of town, widely recognised as one of the most successful mage guilds in the country.
  • Johdine City - The largest city off of the mainland, located on the largest western island. Johdine mostly serves as a ferrying island, transporting goods and people in between Fiore and Bantia. Not only that, but they also own all of the public ferry’s that run between Bantia’s mainland ports, as well as all of the ones going to the islands. Much of the city itself is one big merchant lot, making and losing huge sums of money overnight.
  • Treetop Town - A large town located in the swampy area to the North East. Getting to and from Treetop can be a hassle, as there are no landmarks to navigate within the swamp. As such, there are only two ways to enter the city that are both opened to the public and guarantee safety. The first is a ship that runs through the swamp, ferrying both goods and people back and forth three times a day. The second is a train that runs on a long elevated bridge, built by the train company to open Treetop as a curiosity for tourists. The town contributes to more than thirty percent of Bantia’s fishing market, and is constantly expanding to meet a growing demand. The mage guild Aged Pelt also calls the town its home, doubling as a museum to showcase all of the mysterious things pulled from the swamp over the years.
  • Cregherst Town - A mining town on the southern base of the Lewwen Mountain range. The mine is the town’s biggest source of income, so the success of the mine often determines the state of the town. A tramway is also located here, and is the only public transport method over the mountains. However, giving the country’s ever expanding economy, people don’t use the often slow tramway in favor of the much faster and more convenient ferry service. While able to sustain itself by selling what it digs out of the ground to trade companies, Cregherst is slowly degrading into a slum of poverty and unchecked criminal activity.
  • Seedwell Village - A village located high up on Hailmont Mountain, high enough to experience snowfall all year round. The cold tempters make growing food impossible, so Seedwell has to trade for supplies in order to thrive. Because of the harsh climate, and difficult way of living, many of the residence from the village become very resilient, and often go on to become solders or mercenaries. The work they do pays for the food of the village, and many return after serving as solders, ensuring that the next generation is trained by the best. One darker aspect of the town is that many believe that it originated as a Dark guild that simply grew into its own settlement. The passing of time has pushed this aspect into legend, however the number of villagers that go on to become successful solders is just the fuel to keep the legend alive.
  • Histass - A small island located near the south eastern tip of Bantia's waters. Though a little out of the way to act as a port of call to the mainland, it is a mainstay to all the surrounding islands in the area, and a stopover to may private merchant ships. A local legend states that there is an evil spirit that lives in the island's mountain, which is responsible for the near constant rainfall all year round.
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